In Blender, the orientations (XYZ) of an object in the viewport have become skewed. How do I fix them to align with the object without replacing it? - Quora
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rigging - Why is rigged car's XYZ location different from its physical XYZ? - Blender Stack Exchange
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These are the 10 Best Blender Hotkeys to Make you More Productive - CG Cookie | Learn Blender, Online Tutorials and Feedback
![Vehicle Physics on Twitter: "In Blender, the "Front" direction is -Y (object facing the negative Y direction). When creating the 3D models this way in Blender, they get imported correctly in Unity ( Vehicle Physics on Twitter: "In Blender, the "Front" direction is -Y (object facing the negative Y direction). When creating the 3D models this way in Blender, they get imported correctly in Unity (](https://pbs.twimg.com/media/FW5_SX9X0AYQa2H.png)